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Miguel Angel Santiago Jr.
migusan76



Location:
Huntsville, USA

Language(s):
English, Spanish

Member Since:
August 2002

Last Updated:
7 November 2008

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Cadillac Hank - Mobster
Maya, mental ray, Photoshop, Shake, ZBrush
January 2007


   
Here is something I’ve worked on for over 7 months on and off devoting what ever free time to it. Originally it was part of a skin shading - rendering challenge over at subdivision modeling forum. The challenge provided a simple base mesh originally created by Mark Cushley , I used zbrush to sculpt higher details into the base mesh. The textures were all built from scratch either painting directly in zbrush or combing procedural textures and hand painting in zbrush. The rendering was done in mental ray using a few factory shaders and mostly my own personal custom MR shaders. any C&C welcomed, Thanks...
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