Miguel Angel Santiago Jr. migusan76 Location: Huntsville, USA Language(s):
English, Spanish Member Since: August 2002 Last Updated: 7 November 2008 Portfolio Views: 827 Chosen as Favorite: 0
Here is something I’ve worked on for over 7 months on and off devoting what ever free time to it. Originally it was part of a skin shading - rendering challenge over at subdivision modeling forum. The challenge provided a simple base mesh originally created by Mark Cushley , I used zbrush to sculpt higher details into the base mesh. The textures were all built from scratch either painting directly in zbrush or combing procedural textures and hand painting in zbrush. The rendering was done in mental ray using a few factory shaders and mostly my own personal custom MR shaders. any C&C welcomed, Thanks...