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<title>migusan76's CGPortoflio Gallery</title>
<link>http://migusan76.cgsociety.org/gallery/</link>
<description>migusan76's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Cadillac Hank - Mobster </title>
	<link>http://migusan76.cgsociety.org/gallery/454309</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11294/11294_1169449454_small.jpg"><br><br>Here is something I’ve worked on for over 7 months on and off devoting what ever free time to it. Originally it was part of a skin shading - rendering challenge over at subdivision modeling forum. The challenge provided a simple base mesh originally created by Mark Cushley , I used zbrush to sculpt higher details into the base mesh. The textures were all built from scratch either painting directly in zbrush or combing procedural textures and hand painting in zbrush. The rendering was done in mental ray using a few factory shaders and mostly my own personal custom MR shaders. any C&amp;C welcomed, Thanks... ]]>
	</description>
	<pubDate>Mon, 22 Jan 2007 07:04:19 +0000</pubDate>
	</item>
	<item>
	<title>Eye - Lighting Challenge</title>
	<link>http://migusan76.cgsociety.org/gallery/450584</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11294/11294_1168630760_small.jpg"><br><br>This was done for the Lighting Challenge #7: An Eye for an Eye. I used maya to setup the lighting / shaders for rendering, zbrush was used extensively to do the texturing and modifications to the base mesh provided in the challenge. Post processing was done with Photoshop and shake. any C&amp;C welcomed, Thanks...<br />
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	</description>
	<pubDate>Fri, 12 Jan 2007 19:39:23 +0000</pubDate>
	</item>
	<item>
	<title>Rocco</title>
	<link>http://migusan76.cgsociety.org/gallery/243373</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11294/11294_1117126169_small.jpg"><br><br>Created using Maya and various plugins written for the maya software renderer. Image was also post-processed in photoshop.<br />
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	</description>
	<pubDate>Tue, 24 May 2005 23:50:57 +0000</pubDate>
	</item>
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